The trick with these new images was now to start creating objects within the scene to add more realism, like the lighting and the materials used. The most difficult was the cloth on the bed, the modelling part was nice and simple where as getting the material correct was difficult. In the end the development in photshop proved to be a more useful tool rather than correcting the material within the 3d max scene.
For full view click the images.
For full view click the images.




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