Wednesday, 22 February 2012

Designing the body and clothes

Creating the body after the face seemed easy as the proportions from when I have done life drawing became useful. As the body didnt need to be represented entirely perfect, as clothes would be put over the top, the modelling seemed easy enough.







This task is definately one that I struggle with, as for people to look at the work and pass for realistic, the clothes must be detailed in creases of the jacket and even the texture of fabric that this would be made from.
I created the smaller elements for detail on the face like lines and the glasses to create some more realism, this I feel creates more elements to the face that help the characters personality, as you can imagine already that this character may be quite moody and serious.
Also the clothes need to be adjusted further to create a better looking quality for the jacket and shirt, as the modelling of this isnt the best, but as far as developing goes I feel that this is working quite well, creating a lot of contrast in the image within photoshop, as it is bringing certain elements out of the image creating some nice focal points.

 Further adjustments will be made in later designs, but for now the main part of this project is finding the right design for the characters and settings.

Monday, 6 February 2012

Render Test

Another render test to see the effects fully of what can be achieved through the lighting techniques I have learnt. However photoshop hasnt helped this image I feel as the same technique applied for the last image has created a rather dark image on this piece.
Although this first scene is supposed to be a dark moody scene I feel that this is going to far with this technique.



Thursday, 2 February 2012

Final render for visuals

This is the quality I hope to achieve with all my scenes.
This is a final render on the developing of techiques, using realistic materials and lighting techniques. This has been developed in photoshop also which is what I intend to do to create the finals for the book as it will allow me to just create simple adjustments to bring out certain areas of my scene.

Wednesday, 1 February 2012

Areas for improvement are highlighted red, where the texture doesnt wrap around the model of the door properly, something that needs to be refined. Aslo the random white specular blob that is situated on the marble floor. The next render however shows the improvements, which has also been enhanced in photoshop, adding a glow to the scene and giving more contrast to create a dark scene in which case this scene will be an eery scene.

More rendering techniques - hospital bed

The trick with these new images was now to start creating objects within the scene to add more realism, like the lighting and the materials used. The most difficult was the cloth on the bed, the modelling part was nice and simple where as getting the material correct was difficult. In the end the development in photshop proved to be a more useful tool rather than correcting the material within the 3d max scene.

For full view click the images.



Tutorials

Due to the complexity of what I am to create I felt that tutorials from magazines would help me as I was having trouble within designing textures for my models, which in these tutorials I found easy.



The idea behind these tutorials was for me to get used to the complications that can arise from the compositions I am building. I found these useful as I learnt more techniques and how to develop a scene fully in 3ds max. UVW mapping was a concept I had heard of but never fully understood, now from these tutorials I feel confident with texturing a scene, how ever the lighting is going to be an issue as there are so many tests that need rendering to ensure high quality realistic effects. Because these tutorials were designed to be easily followed I had no problem with the creating and the texturing as well as lighting, I only hope that when it comes to creating my own scenes with this complexity that I can do this with ease and no complications. However I know that alot of test renders will need to be created to ensure that this goes smoothly.