Monday, 30 January 2012
Wednesday, 25 January 2012
Further Eye and skin developments
I found that this skin modifier created too much of a plastic look to the character, perharps something that I need to research more, how ever I intend to create the face texture in photoshop and add this to the model.
Also within the modelling aspect I realise that the face is too smooth, which hopefully with the face texture I intend to create, will help create a more rough coarse finish to give a realistic skin.
Tuesday, 24 January 2012
Skin modifier and Ears
Developing on the earlier face model, I have created the ears and managed to find a fast skin modifier within 3ds max default materials. Although this isnt the greatest of textures for high resolution, this certain represents skin well, as this allows you to create crevices in the skin and creats a nice shin where people may have oily or sweaty skin.
Update on modelling the face
This is a further development on modelling a face. Although this looks a little bit iRobot the intention is clear, to be able to create a realistic skin texture on this model for further developing with hair and other elements to bring out the realism of a character.
The proportions are good and the smoothness of the face has worked well. The eyes are going to fit in nicely and the initial images show that not alot of development will be needed to suit the design I am looking for.
Exterior Idea
This idea came to me while researching tutorials on the internet. This is a simple way of being able to create exteriors that look 3d just by using a simple jpeg or bitmap image.
The idea is to create a plane (simple flat base), and cut into the object where the lines would extrude on the image. For example as you can see within this image below, I sliced into the plane around the window which enable me to extrude this certain part, creating that sense of 3d to a 2d image.
A simple but effective technique that could be useful for a backdrop in a city scene as this could save time on creating lots of indiviual buildings.
Scene 1 - Interior
The scene that I am developing here is the begining of my novel, depicting a hospital styled building set underground. I started at the begining of just creating the walls and adding the elements to make a more realistic view of the room i.e. the windows and the bed. For further developments and to create more realism I will have to create more components to the scene, but this will all be visualised on paper before creation for the final part of the Final Major Study.
Creating lights to look realistic was a struggle as they are the key to creating good shadow techniques and bringing out certain areas of the imagery. The textures are all basic textures created by using layers in photoshop, to create a realistic wall look.
Creating lights to look realistic was a struggle as they are the key to creating good shadow techniques and bringing out certain areas of the imagery. The textures are all basic textures created by using layers in photoshop, to create a realistic wall look.
This final image here is a development in photoshop. I could not create a good lighting technique from within the lamp in 3ds max, therefore this was created using a simple lense flare to add that brightness of the lamp, trying to illuminate the scene.
At this stage I am still well within the developing of skills. I feel that to be creating final imagery at this stage would not have the same impact, where as researching techniques and trying them out with simplistic versions of the finished product will give me the upper hand as I will then know what will work within the final renders of my scenes when it comes to creating the finished imagery.
Monday, 23 January 2012
First Idea of a Front Cover design
Although I like the image here this only represents the title of the book in a bold and in your face direct approach, which is the exact opposite of what I would like from this novel.
I will endeavour to create a more substantial cover design that incorporates the imagery from within the novel, so there is a clear representation of what to expect from the book I am going to create.
Plane Design
These are a series of imagery showing more of modelling techniques, the progression of how to create, in this case, a plane.
The idea of this production diary for this first stage is to create a series of developed images from 3ds max, to gain more of an understanding of the creation method so when it comes to finalising new scenes for final imagery, the process should be smoother.
The idea of this production diary for this first stage is to create a series of developed images from 3ds max, to gain more of an understanding of the creation method so when it comes to finalising new scenes for final imagery, the process should be smoother.
The idea behind this developing the modelling is create a basic shape that can be modified, by using an Edit poly. This enables you to move certain vertices on the wireframe image shown below. This is the very basic idea of the step by step process of how I created the plane, by creating a cylinder and then using the edit poly and vertex sub object mode, created the shape from this.
1st Attempt - The Head Modelling
With the first attempt at creating the face I realise that this is going to be a difficult task creating the characters totally in 3d, let alone the environment. Although I have to admit for a first atempt with creating a human head this isnt the worst I have seen. The idea behind the creation method for characters was to base the facial structures on that of real people (from photographic references)
This series of images could be used as a more artistic approach to the human form rather than a direct copy. Unfortunately the result I am looking for is a more realistic copy of real life structure.
Further development needed.
Another first time try at the eyes and hair of my character. Again there is much room for development but there are aspects of these that show progression in my skills.
Idea
Final Major Study
This production diary is to show the step by step process of my final major project, the development of my Graphic Novel.
I intend to create a Graphic Novel based on a story of my own creation. The imagery is going to be a mixed composite media, using 3ds max and photoshop as well as after effects and other tools and programs that may help this project.
The final outcome may change nearer the time depending on the problems encountered.
These are the initial city ideas, 3d composites with the intention of using photoshop or after effects to develop further.
The basis of the imagery is to create a 3d novel instead of the common illustrative style that you see in the standard comic. However my skills in 3D are not at a high standard, but over the course of this process I hope to develop my skills.
The next modelling stage is to create a human head. Unfortunately this process is the most difficult to create within 3d.
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